Gang Wars in Max Payne 3 is more varied than most of Rockstar Games’ online multiplayer modes I’ve seen. Said baddies, regardless of team, are all out to deal damage or kill either Max or Passos, and doing so will award the player a bonus, as well as the chance to take on the role as Max or Passos, resurrected. Both characters come with bullet time, adrenaline and painkillers for a fighting chance against the other no-name baddies. The first player who takes down an opposing player becomes Max Payne, who dual-wields SMGs to devastating effect and the first victim, Passos, who has a mighty gun of his own. Players are split into their usual teams at first, but things immediately change when someone draws first blood.
Max payne 3 game modes full#
Payne Killer keeps things full of action by switching the players between good or bad. The remaining four players act as armed baddies determined to take either character down. We were then swept into a shanty town (Favela) for Payne Killer, essentially a king-of-the-hill type game where players take turns to become either Max Payne or Passos, whom you may recall from the other article as Max’s partner-friend. Looting may also reward the player with extra ammo, painkillers and cash, but it will leave them completely vulnerable for at least 3 seconds during the looting process. Adrenaline is gained from successfully killing enemies and from looting corpses. One, when your opponent dives for cover and breaks your line of sight with him, and two, when your adrenaline meter runs dry. There are a few ways Bullet Time can fail, though. Other players passing by not involved in the gunfight will also get slow down if they enter the line of sight of either the aforementioned player or the opponent. Triggering the slow-down allows the player to pump more bullets into their opponent and said opponent, who is caught within the player’s line of sight, will suffer a temporal slow-down, causing sluggish bullet-fire rates and reaction time. The way Bullet Time works on multiplayer is actually as straightforward as it is frustrating for the other players. Max Payne 3 staples are also included in TDM, as well as the other modes that will be highlighted in this article, like shootdodging, painkillers and heck, yes, Bullet Time. Players can then trigger a respawn after a cool-down time. Split into who shot you, your mangled corpse and an infographic showing where your injuries are. The death screen splashes in a bit of the motion comic feel seen in single-player. It is only then when the score is successfully tabulated, because a player near death can still handle himself very weil with a gun. One thing I noticed during gameplay is the fact that while gunning down your opponents may seem like a job well done, the player is actually not dead until you make sure he no longer moves. Killing your opponents help to build the score within the allotted time. And armed with AK-47s in hand, things got started pretty quickly. This being Team Deathmatch, the six of us are split into two teams, each colour coded for obvious reasons. The game dropped us in the middle of a Sao Paulo bus depot, a dilapidated little place, though that is hardly the thing you are supposed to notice (it still has the same amount of prestine detail as in the single-player game, though, like smashing through windows). Similar to the modes of the same name seen in earlier Rockstar Games games, Team Deathmatch pits player against player whose only objectives are shoot or be shot. Our representative from Rockstar Games then walked us through three key modes, namely Team Deathmatch, Payne Killer and Gang Wars. They rustled more of us this time and soon it was clear what we were here for: Multiplayer.Īn elaborate setup of Xbox consoles sat around the same cloaked room, a casual Max Payne bobbing around on all six screens. We got got called over for another round of Max Payne 3 with Rockstar Games.